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Beyond the six tabs · Shortcuts & quality-of-life

Keyboard shortcuts, presets, and the stuff that remembers state for you

These aren't a tab — they're cross-cutting conveniences available from the Create tab and the main window itself: keyboard shortcuts, saved render presets, the re-openable tutorial, and small persistence details that mean StripKit reopens where you left it.

Keyboard shortcuts

Two window-level key bindings are wired to the main window, both Ctrl-modified so they never collide with plain keys, Space, or arrow keys inside text fields and checkboxes.

  • Ctrl+O — runs the same command as "Load source image…", opening the file picker to load a source PNG into the Create tab.
  • Ctrl+E — runs the Create tab's Export command directly, without touching the mouse.

Render presets

A PRESETS section sits at the top of the Create tab's left panel. A preset is a named snapshot of the entire render setup — component type, frame count, sweep/pivot, sprite layout, parameter-law curve, meter and value-arc styling, and export preferences — deliberately excluding any loaded art (source image, background, or layers), so a preset is a reusable look, not an asset bundle.

  • Preset name field — type a name here; Save is enabled only once the field is non-empty.
  • Save — captures the full current render setup under that name. Saving under a name that already exists (case-insensitive match) overwrites the existing preset rather than creating a duplicate.
  • Preset list / selection — pick a saved preset to enable the Apply and Delete commands.
  • Apply — restores every field from the preset onto the Create tab in one pass (type, frames, sweep, layout, parameter law, meter/arc settings, export options) without refreshing the preview after every single field change.
  • Delete — removes the selected preset from the list and from the persisted settings file, then clears the selection.

Getting Started tutorial

A guided overlay walks through each tab's core loop. It auto-opens the first time you launch StripKit, and after that stays available on demand from the header's Help button.

  • Help button (header) — reopens the walkthrough for whichever tab is currently active, always restarting at its first step.
  • Load sample knob — on the Create walkthrough's first step, loads a bundled sample knob PNG so you can see the full flow without supplying your own art.
  • Per-tab walkthroughs — Create, Import, Batch, Skin, Generate, and Assemble each have their own step sequence with tab-specific tips, rather than one generic tour.
  • First-run tracking — a persisted flag records once you've finished or skipped any walkthrough, so the overlay stops auto-opening on launch but remains reachable from Help at any time.

Window & session persistence

StripKit remembers a handful of things about your last session so you don't have to re-set them every launch.

  • Window size — the width and height you leave the window at are saved on close and restored on the next launch (clamped to a sane 200–20000px range; falls back to the 1060×740 default otherwise).
  • Last active tab — whichever of the six tabs was selected when you closed StripKit is the one shown when you reopen it.
  • Generate tab preferences — your last-used AI provider, any per-provider model id you pinned, and your saved prompt seeds persist across launches (API keys are stored separately, encrypted).

"Show in folder"

After an export completes on the Create, Import, or Assemble tab, a "Show in folder" action appears alongside the transport controls.

  • Show in folder — opens Windows Explorer with the just-exported file pre-selected, so you don't have to navigate to the output folder by hand. Best-effort: if the file has since been moved or deleted, it silently does nothing rather than erroring.
Tip: Ctrl+O and Ctrl+E only fire with Ctrl held down — plain O, E, Space, and the arrow keys still behave normally inside text fields, numeric inputs, and checkboxes elsewhere in the UI.
Tip: A preset stores the render recipe, not the art — reapplying one after loading a different source image re-styles that new image with the saved settings instead of bringing back the old picture. Save a preset before experimenting with sprite layout or parameter-law curves so you can always get back to Strip/Linear.